- Could possibly include model changes within the NBT data.
- Would be implemented via resource packs.[5]
- Will make better use of code so that map/mod makers can create better/new mobs.[6]
- Same as the block data changes in 1.8.
- May take some time before they are completed.
- Blocks
- New block type.[7]
- New dark colored block[8][9][10]
- Grass Path[12][13][14]
- A 15/16 block tall grass-like “path”. It features a similar texture to the grass block.
- Subtitles which display for each sound for the hard of hearing/deaf.[17]
- An example would be “[creeper hissing]”[18]
Planned changes[edit]
- Proper support for multiple bosses including health bars for each boss.[19]
- Ender dragon boss fight
- A redo of the ender dragon’s boss fight, making it similar to the fight in Console Edition.[20][21]
- Some obsidian pillars will have iron bars surrounding the ender crystal.[22]
- The ender dragon now breathes purple particles.[22]
- The dragon will respawn without resetting the End if it has already been killed.[23]
- A redo of the ender dragon’s boss fight, making it similar to the fight in Console Edition.[20][21]
- New GUI[25]
- Will contain tab to complete.
- A way for mod/plugin makers to implement new commands and register them in a simple way.[26][27][28]
- Switch away from using fixed-function OpenGL to using Shaders.
- https://www.youtube.com/watch?v=wc_uW4aVakA
- https://www.youtube.com/watch?v=-XB_FEbc0OY